Inventory System
One of the biggest improvement areas has been the inventory system, now almost ready for a public display. This new inventory system supports crafting, interchangeable clothing, degradation, tracking, weapon customization, and much more. It’s really a revolutionary system for us and we’re extremely proud of the results that Jirka (our programmer assigned to this) has achieved.
Crafting
Not touched on in the video, but what we will be showing soon is the basics of how users can interact with items in the world – this is the next step in development of our inventory system beyond where it is now. This is not a traditional crafting system, but one that encourages layers to explore the ways in which items can be crafted.
Zombie pathfinding
In the video, towards the end, some before and after footage of work on the zombie AI pathfinding. Not only has this changed the role, threat, and speed of the zombies – but it has also yielded performance improvements. The increased accuracy of the zombies movement allows their movement to be slowed down to more sensible values, in line with those of the players themselves. We still have some other avenues to explore in this regard, but we’re very pleased with the results so far.
Mass zombie spawning server side
Now all zombies are spawned directly on the server and their movement is governed directly on the server itself. This has allowed us to provide increased security and hack prevention mechanisms by disabling functionality at the client level. It also means that zombies no longer “pop” in and out of the world, previously used as a mechanism to tell if someone was in the area. It also paves the way for us to allow migrating zombies and zombies traversing open areas in search for their next meal.
We still have some way to go in performance, the initial tests of 4000 zombies spawned reduced the server FPS to 4. After performance optimizations this increased up to 21. We’re now confident we can have the server FPS back up to 30+ with maximum numbers of zombies in the near future.
Expanding health system
Health is extending far beyond just blood, into a system that incorporates health, blood, and consciousness level. How these are all interrelating will be touched on in its own devblog in future. Some of the exciting developments coming include longterm play effects such as poor diet affecting your long term health levels. All this translates into the importance of a longterm plan for survival of your character, and we’re sure the role of medical specialists will become very important – hopefully emphasizing social interaction opportunities.
Chernarus Expansion
This continues at a huge pace. The two new villages in expand Cherno and provide it a true city feeling. Also expanding is the top (north) map area and the continued development of our large-scale features being added to the map. More to follow on this! (we can’t wait to show some more of this!)
Loot spawning
Finding loot now involves scavenging inside of vehicles, looking for items stuck between furniture, prying open car boots, or strewn in the wasteland itself. Consuming your bounty now results in rubbish, such as empty cans after consuming your beans. This is no mere gimick, because your trash can be used to track you.
Conclusion
There is a great deal more that can be covered, but we’re really deeply in the thick of development at the moment and we just wanted to get something quick and dirty to all those waiting for standalone. We know that you want it released, and we know you want to know when this will be – but we’re 100% committed to making this a great game, and that means we are making sure to do things properly. We’re happy and confident about the progress, so it’s one foot after another and soon we’ll be at the finish line.
In the new image just posted below by the development team you can see one of the first ever DayZ zombies inside the map. All the pictures you see are not renders but actually images from inside the game during game play. Currently the development team is creating all the animations for the zombies using motion capture studios.
The DayZ Standalone hacks will work with the new game which could allow anywhere from 50 – 150 people on a server at one time. The DayZ team actually went around the Czech Republic to get new ideas for maps. You can see the level of detail they are putting in the game below with the new screens I just uploaded. The team is also working to make all new weapons with more detail. They have plans to release new content each week such as new loot items and characters.
You can tell from these two images below how much work they put into the new maps with the lighting. The top image shows what DayZ looks like on Arma II, where the game is currently a free mod. The image below shows the new map where you can see the new level of detail. The developers said they aim to make this the best zombie game in the world. We will be right behind them after the release with the best DayZ Hacks ever released.
What do the DayZ standalone developers have to say about the hacks already released in the community? Check out this clip from their interview with PC Gamer last week.
“The biggest thing, I guess, that’s at the forefront for me—because my Facebook is literally flooded with messages about it—is being able to take on the hacking. It’s something that you never completely solve, you just have to keep on at it.”Another thing the developers forgot about was actual team members who test the alpha and beta of DayZ standalone. What if someone like our coder was actually already testing the game? Well, let’s just see what happens when the full game is released. Here are a few more detail images showing you how much more advanced the game looks compared to WarZ. Check out the characters and the top view of the map, it looks amazing. Everyone get ready, the new WarZ hack is going to be amazing and released soon. Keep checking this thread for updates.
Hall added, “I don’t like to say that we’ll lock it down, but we’ll get the experience polished for PvP. We’ll be able to start dealing with the hacking issues properly, and also lock down some of the key bugs.”
“If we wanted to fix these right now,” Hall concluded, “we’d have to mess with Arma too much. I think Arma deserves to be left alone to an extent, and not have DayZ putting in fixes that might cause it problems.”
What are your thoughts on the new DayZ standalone game and our upcoming DayZ hacks and cheats? Let us know by using the comment section below. If your really ready to support the new DayZ development team then buy the DayZ merchandise in their new online store. They have some killer new t-shirts some of the staff actually ordered, we promise to wear them while we use the DayZ hacks and during our development. You can see a few images of some of the good below, click here to see the full store.
Last week the DayZ Standalone developers update the site with brand new video showing off some characters as well as the vast and very detailed environments in the game. If you didn’t have our DayZ hacks there is no way you would be able to fully enjoy the game. Think about not being able to see weapons, ammo, food or even enemy players until your right up on them. Using our cheat allows you to see everything from 500 yards away, pick your enemy and kill them before they see you. Find out where all weapons and zombies are before you even go into a new town and hide or kill enemy players you come in contact with. Our DayZ standalone cheat will help you in every aspect of the game and no other site has more experience with zombie games. Sign up now by clicking here to register so you can get an email notification when we launch or new DayZ hack!
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